最近抖音上很火的《点燃我,温暖你》里的爱心代码

杂谈

最近猪猪粉的热心网友又提问了,表示看了抖音上《点燃我,温暖你》的一个片段,里面李峋的爱心代码也想来一份

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效果演示

后续还会逐渐更新模板,您可以往下查看详细的界面效果和代码

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图片[1]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

模板一

图片[2]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
您可以在代码中修改或者删除猪猪

index.html

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>💗 Love u 💗</title>

    <style>
      html,
      body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
      }
      canvas {
        position: absolute;
        width: 100%;
        height: 100%;
        animation: anim 1.5s ease-in-out infinite;
        -webkit-animation: anim 1.5s ease-in-out infinite;
        -o-animation: anim 1.5s ease-in-out infinite;
        -moz-animation: anim 1.5s ease-in-out infinite;
      }
      #name {
        position: absolute;
        top: 50%;
        left: 50%;
        transform: translate(-50%, -50%);
        margin-top: -20px;
        font-size: 46px;
        color: #ea80b0;
        /* animation: anim 1.5s ease-in-out infinite;
        -webkit-animation: anim 1.5s ease-in-out infinite;
        -o-animation: anim 1.5s ease-in-out infinite;
        -moz-animation: anim 1.5s ease-in-out infinite; */
      }
      @keyframes anim {
        0% {
          transform: scale(0.8);
        }
        25% {
          transform: scale(0.7);
        }
        50% {
          transform: scale(1);
        }
        75% {
          transform: scale(0.7);
        }
        100% {
          transform: scale(0.8);
        }
      }
      @-webkit-keyframes anim {
        0% {
          -webkit-transform: scale(0.8);
        }
        25% {
          -webkit-transform: scale(0.7);
        }
        50% {
          -webkit-transform: scale(1);
        }
        75% {
          -webkit-transform: scale(0.7);
        }
        100% {
          -webkit-transform: scale(0.8);
        }
      }
      @-o-keyframes anim {
        0% {
          -o-transform: scale(0.8);
        }
        25% {
          -o-transform: scale(0.7);
        }
        50% {
          -o-transform: scale(1);
        }
        75% {
          -o-transform: scale(0.7);
        }
        100% {
          -o-transform: scale(0.8);
        }
      }
      @-moz-keyframes anim {
        0% {
          -moz-transform: scale(0.8);
        }
        25% {
          -moz-transform: scale(0.7);
        }
        50% {
          -moz-transform: scale(1);
        }
        75% {
          -moz-transform: scale(0.7);
        }
        100% {
          -moz-transform: scale(0.8);
        }
      }
    </style>
  </head>
  <body>
    <canvas id="pinkboard"></canvas>
    <!-- 加名字的时候请替换猪猪 -->
     <div id="name">猪猪</div> 

    <script>
      /*
       * Settings
       */
      var settings = {
        particles: {
          length: 500, // maximum amount of particles
          duration: 2, // particle duration in sec
          velocity: 100, // particle velocity in pixels/sec
          effect: -0.75, // play with this for a nice effect
          size: 30, // particle size in pixels
        },
      };

      /*
       * RequestAnimationFrame polyfill by Erik M?ller
       */
      (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
          window.cancelAnimationFrame =
            window[c[a] + "CancelAnimationFrame"] ||
            window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function (h, e) {
            var d = new Date().getTime();
            var f = Math.max(0, 16 - (d - b));
            var g = window.setTimeout(function () {
              h(d + f);
            }, f);
            b = d + f;
            return g;
          };
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function (d) {
            clearTimeout(d);
          };
        }
      })();

      /*
       * Point class
       */
      var Point = (function () {
        function Point(x, y) {
          this.x = typeof x !== "undefined" ? x : 0;
          this.y = typeof y !== "undefined" ? y : 0;
        }
        Point.prototype.clone = function () {
          return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
          if (typeof length == "undefined")
            return Math.sqrt(this.x * this.x + this.y * this.y);
          this.normalize();
          this.x *= length;
          this.y *= length;
          return this;
        };
        Point.prototype.normalize = function () {
          var length = this.length();
          this.x /= length;
          this.y /= length;
          return this;
        };
        return Point;
      })();

      /*
       * Particle class
       */

      var Particle = (function () {
        function Particle() {
          this.position = new Point();
          this.velocity = new Point();
          this.acceleration = new Point();
          this.age = 0;
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
          this.position.x = x;
          this.position.y = y;
          this.velocity.x = dx;
          this.velocity.y = dy;
          this.acceleration.x = dx * settings.particles.effect;
          this.acceleration.y = dy * settings.particles.effect;
          this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
          this.position.x += this.velocity.x * deltaTime;
          this.position.y += this.velocity.y * deltaTime;
          this.velocity.x += this.acceleration.x * deltaTime;
          this.velocity.y += this.acceleration.y * deltaTime;
          this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
          function ease(t) {
            return --t * t * t + 1;
          }
          var size = image.width * ease(this.age / settings.particles.duration);
          context.globalAlpha = 1 - this.age / settings.particles.duration;
          context.drawImage(
            image,
            this.position.x - size / 2,
            this.position.y - size / 2,
            size,
            size
          );
        };
        return Particle;
      })();

      /*
       * ParticlePool class
       */
      var ParticlePool = (function () {
        var particles,
          firstActive = 0,
          firstFree = 0,
          duration = settings.particles.duration;

        function ParticlePool(length) {
          // create and populate particle pool
          particles = new Array(length);
          for (var i = 0; i < particles.length; i++)
            particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function (x, y, dx, dy) {
          particles[firstFree].initialize(x, y, dx, dy);

          // handle circular queue
          firstFree++;
          if (firstFree == particles.length) firstFree = 0;
          if (firstActive == firstFree) firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
          var i;

          // update active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].update(deltaTime);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].update(deltaTime);
            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
          }

          // remove inactive particles
          while (
            particles[firstActive].age >= duration &&
            firstActive != firstFree
          ) {
            firstActive++;
            if (firstActive == particles.length) firstActive = 0;
          }
        };
        ParticlePool.prototype.draw = function (context, image) {
          // draw active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].draw(context, image);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].draw(context, image);
            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
          }
        };
        return ParticlePool;
      })();

      /*
       * Putting it all together
       */
      (function (canvas) {
        var context = canvas.getContext("2d"),
          particles = new ParticlePool(settings.particles.length),
          particleRate =
            settings.particles.length / settings.particles.duration, // particles/sec
          time;

        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
          return new Point(
            160 * Math.pow(Math.sin(t), 3),
            130 * Math.cos(t) -
              50 * Math.cos(2 * t) -
              20 * Math.cos(3 * t) -
              10 * Math.cos(4 * t) +
              25
          );
        }

        // creating the particle image using a dummy canvas
        var image = (function () {
          var canvas = document.createElement("canvas"),
            context = canvas.getContext("2d");
          canvas.width = settings.particles.size;
          canvas.height = settings.particles.size;
          // helper function to create the path
          function to(t) {
            var point = pointOnHeart(t);
            point.x =
              settings.particles.size / 2 +
              (point.x * settings.particles.size) / 350;
            point.y =
              settings.particles.size / 2 -
              (point.y * settings.particles.size) / 350;
            return point;
          }
          // create the path
          context.beginPath();
          var t = -Math.PI;
          var point = to(t);
          context.moveTo(point.x, point.y);
          while (t < Math.PI) {
            t += 0.01; // baby steps!
            point = to(t);
            context.lineTo(point.x, point.y);
          }
          context.closePath();
          // create the fill
          context.fillStyle = "#ea80b0";
          context.fill();
          // create the image
          var image = new Image();
          image.src = canvas.toDataURL();
          return image;
        })();

        // render that thing!
        function render() {
          // next animation frame
          requestAnimationFrame(render);

          // update time
          var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
          time = newTime;

          // clear canvas
          context.clearRect(0, 0, canvas.width, canvas.height);

          // create new particles
          var amount = particleRate * deltaTime;
          for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
            var dir = pos.clone().length(settings.particles.velocity);
            particles.add(
              canvas.width / 2 + pos.x,
              canvas.height / 2 - pos.y,
              dir.x,
              -dir.y
            );
          }

          // update and draw particles
          particles.update(deltaTime);
          particles.draw(context, image);
        }

        // handle (re-)sizing of the canvas
        function onResize() {
          canvas.width = canvas.clientWidth;
          canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;

        // delay rendering bootstrap
        setTimeout(function () {
          onResize();
          render();
        }, 10);
      })(document.getElementById("pinkboard"));

    </script>
  </body>
</html>

动图教程

图片[3]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图演示

模板一 使用教程

桌面上新建文本

图片[4]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

将代码粘贴进去,然后按需修改,如果不想要也可以删掉猪猪二字

图片[5]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

修改后缀为.html

图片[6]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

然后打开,见证奇迹

图片[7]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

其他的使用方法也是类似的,当然你也可以把它放到服务器上,这样就可以给热心的小伙伴们看了!

模板二

图片[8]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

模板下载👇

模板三

图片[9]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

模板下载👇

模板四

图片[10]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

模板代码👇

index.html

<!DOCTYPE html>
<html lang="en">

<head>
	<meta charset="UTF-8" />
	<title>流动爱心表白 | 猪猪模板</title>
	<link rel="stylesheet" href="css/style.css" />
	<style>
		body {
			background-color: #000;
			margin: 0;
			overflow: hidden;
			background-repeat: no-repeat;
		}
	</style>

</head>

<body>
	<!-- 绘画爱心 -->
	<canvas id="canvas" width="100%" height="100%"></canvas>
	<!-- js部分 -->
	<script>

	var canvas = document.getElementById("canvas");
	canvas.width = window.innerWidth;
	canvas.height = window.innerHeight;
	// Initialize the GL context
	var gl = canvas.getContext('webgl');
	if (!gl) {
		console.error("Unable to initialize WebGL.");
	}
	//Time step
	var dt = 0.015;
	//Time
	var time = 0.0;
	//************** Shader sources **************
	var vertexSource = `
attribute vec2 position;
void main() {
	gl_Position = vec4(position, 0.0, 1.0);
}
`;

	var fragmentSource = `
precision highp float;
uniform float width;
uniform float height;
vec2 resolution = vec2(width, height);
uniform float time;
#define POINT_COUNT 8
vec2 points[POINT_COUNT];
const float speed = -0.5;
const float len = 0.25;
float intensity = 0.9;
float radius = 0.015;
//https://www.shadertoy.com/view/MlKcDD
//Signed distance to a quadratic bezier
float sdBezier(vec2 pos, vec2 A, vec2 B, vec2 C){    
	vec2 a = B - A;
	vec2 b = A - 2.0*B + C;
	vec2 c = a * 2.0;
	vec2 d = A - pos;
	float kk = 1.0 / dot(b,b);
	float kx = kk * dot(a,b);
	float ky = kk * (2.0*dot(a,a)+dot(d,b)) / 3.0;
	float kz = kk * dot(d,a);      
	float res = 0.0;
	float p = ky - kx*kx;
	float p3 = p*p*p;
	float q = kx*(2.0*kx*kx - 3.0*ky) + kz;
	float h = q*q + 4.0*p3;
	if(h >= 0.0){ 
		h = sqrt(h);
		vec2 x = (vec2(h, -h) - q) / 2.0;
		vec2 uv = sign(x)*pow(abs(x), vec2(1.0/3.0));
		float t = uv.x + uv.y - kx;
		t = clamp( t, 0.0, 1.0 );
		// 1 root
		vec2 qos = d + (c + b*t)*t;
		res = length(qos);
	}else{
		float z = sqrt(-p);
		float v = acos( q/(p*z*2.0) ) / 3.0;
		float m = cos(v);
		float n = sin(v)*1.732050808;
		vec3 t = vec3(m + m, -n - m, n - m) * z - kx;
		t = clamp( t, 0.0, 1.0 );
		// 3 roots
		vec2 qos = d + (c + b*t.x)*t.x;
		float dis = dot(qos,qos);
        
		res = dis;
		qos = d + (c + b*t.y)*t.y;
		dis = dot(qos,qos);
		res = min(res,dis);
		
		qos = d + (c + b*t.z)*t.z;
		dis = dot(qos,qos);
		res = min(res,dis);
		res = sqrt( res );
	}
    
	return res;
}
//http://mathworld.wolfram.com/HeartCurve.html
vec2 getHeartPosition(float t){
	return vec2(16.0 * sin(t) * sin(t) * sin(t),
							-(13.0 * cos(t) - 5.0 * cos(2.0*t)
							- 2.0 * cos(3.0*t) - cos(4.0*t)));
}
//https://www.shadertoy.com/view/3s3GDn
float getGlow(float dist, float radius, float intensity){
	return pow(radius/dist, intensity);
}
float getSegment(float t, vec2 pos, float offset, float scale){
	for(int i = 0; i < POINT_COUNT; i++){
		points[i] = getHeartPosition(offset + float(i)*len + fract(speed * t) * 6.28);
	}
    
	vec2 c = (points[0] + points[1]) / 2.0;
	vec2 c_prev;
	float dist = 10000.0;
    
	for(int i = 0; i < POINT_COUNT-1; i++){
		//https://tinyurl.com/y2htbwkm
		c_prev = c;
		c = (points[i] + points[i+1]) / 2.0;
		dist = min(dist, sdBezier(pos, scale * c_prev, scale * points[i], scale * c));
	}
	return max(0.0, dist);
}
void main(){
	vec2 uv = gl_FragCoord.xy/resolution.xy;
	float widthHeightRatio = resolution.x/resolution.y;
	vec2 centre = vec2(0.5, 0.5);
	vec2 pos = centre - uv;
	pos.y /= widthHeightRatio;
	//Shift upwards to centre heart
	pos.y += 0.02;
	float scale = 0.000015 * height;
	
	float t = time;
    
	//Get first segment
	float dist = getSegment(t, pos, 0.0, scale);
	float glow = getGlow(dist, radius, intensity);
    
	vec3 col = vec3(0.0);
    
	//White core
	col += 10.0*vec3(smoothstep(0.003, 0.001, dist));
	//Pink glow
	col += glow * vec3(0.94,0.14,0.4);
    
	//Get second segment
	dist = getSegment(t, pos, 3.4, scale);
	glow = getGlow(dist, radius, intensity);
    
	//White core
	col += 10.0*vec3(smoothstep(0.003, 0.001, dist));
	//Blue glow
	col += glow * vec3(0.2,0.6,1.0);
        
	//Tone mapping
	col = 1.0 - exp(-col);
	//Output to screen
 	gl_FragColor = vec4(col,1.0);
}
`;

	//************** Utility functions **************

	window.addEventListener('resize', onWindowResize, false);

	function onWindowResize() {
		canvas.width = window.innerWidth;
		canvas.height = window.innerHeight;
		gl.viewport(0, 0, canvas.width, canvas.height);
		gl.uniform1f(widthHandle, window.innerWidth);
		gl.uniform1f(heightHandle, window.innerHeight);
	}


	//Compile shader and combine with source
	function compileShader(shaderSource, shaderType) {
		var shader = gl.createShader(shaderType);
		gl.shaderSource(shader, shaderSource);
		gl.compileShader(shader);
		if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
			throw "Shader compile failed with: " + gl.getShaderInfoLog(shader);
		}
		return shader;
	}

	//Utility to complain loudly if we fail to find the attribute/uniform
	function getAttribLocation(program, name) {
		var attributeLocation = gl.getAttribLocation(program, name);
		if (attributeLocation === -1) {
			throw 'Cannot find attribute ' + name + '.';
		}
		return attributeLocation;
	}

	function getUniformLocation(program, name) {
		var attributeLocation = gl.getUniformLocation(program, name);
		if (attributeLocation === -1) {
			throw 'Cannot find uniform ' + name + '.';
		}
		return attributeLocation;
	}

	//************** Create shaders **************

	//Create vertex and fragment shaders
	var vertexShader = compileShader(vertexSource, gl.VERTEX_SHADER);
	var fragmentShader = compileShader(fragmentSource, gl.FRAGMENT_SHADER);

	//Create shader programs
	var program = gl.createProgram();
	gl.attachShader(program, vertexShader);
	gl.attachShader(program, fragmentShader);
	gl.linkProgram(program);

	gl.useProgram(program);

	//Set up rectangle covering entire canvas 
	var vertexData = new Float32Array([-1.0, 1.0, // top left
	-1.0, -1.0, // bottom left
		1.0, 1.0, // top right
		1.0, -1.0, // bottom right
	]);

	//Create vertex buffer
	var vertexDataBuffer = gl.createBuffer();
	gl.bindBuffer(gl.ARRAY_BUFFER, vertexDataBuffer);
	gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW);

	// Layout of our data in the vertex buffer
	var positionHandle = getAttribLocation(program, 'position');

	gl.enableVertexAttribArray(positionHandle);
	gl.vertexAttribPointer(positionHandle,
		2, // position is a vec2 (2 values per component)
		gl.FLOAT, // each component is a float
		false, // don't normalize values
		2 * 4, // two 4 byte float components per vertex (32 bit float is 4 bytes)
		0 // how many bytes inside the buffer to start from
	);

	//Set uniform handle
	var timeHandle = getUniformLocation(program, 'time');
	var widthHandle = getUniformLocation(program, 'width');
	var heightHandle = getUniformLocation(program, 'height');

	gl.uniform1f(widthHandle, window.innerWidth);
	gl.uniform1f(heightHandle, window.innerHeight);

	function draw() {
		//Update time
		time += dt;

		//Send uniforms to program
		gl.uniform1f(timeHandle, time);
		//Draw a triangle strip connecting vertices 0-4
		gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);

		requestAnimationFrame(draw);
	}

	draw();

</script>
</body>

</html>

模板五

图片[11]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

模板六

图片[12]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

模板七

图片[13]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

index.html

<!DOCTYPE html>
<html>
  <head>
    <meta http-equiv="content-type" content="text/html; charset=utf-8" />
    <meta name="" content="">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>我 ❤ 你</title>
    <link href="https://fonts.googleapis.com/css?family=Abril+Fatface|Montserrat&display=swap" rel="stylesheet"/>
    <style type="text/css" media="all">
      *{
        margin: 0;
        padding: 0;
        box-sizing: border-box;
      }
      body{
        display: flex;
        min-height: 100vh;
        justify-content: space-around;
        align-items: center;
        font-family: "Montserrat", sans-serif;
      }
      
      h1{
        font-size: 100px;
      }
      .heart {
        background-color: #f20044; 
        display: inline-block;
        height: 100px;
        position: relative;
        top: 0;
        transform: rotate(-45deg);
        width: 100px;
        box-shadow: -10px 10px 90px #f20044;
        animation: popping 0.5s linear infinite;
      }

     .heart:before,
     .heart:after {
       content: "";
       background-color: inherit;
       border-radius: 50%;
       height: 100px;
       position: absolute;
       width: 100px;
       box-shadow: -10px 10px 90px #f20044;
      }

     .heart:before {
       top: -50px;
       left: 0;
      }

     .heart:after {
       left: 50px;
       top: 0;
      }
      
      @keyframes popping {
        0%{
          transform: rotate(-45deg) scale(1.07);
        }
        80%{
          transform: rotate(-45deg )scale(1.0);
        }
        100%{
          transform: rotate(-45deg) scale(0.8);
        }
      }
    </style>
  </head>
  <body>
    <h1>我</h1>
    <div class="heart"></div>
    <h1>你</h1>
  </body>
</html>

模板八

图片[14]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>幸好有你 | 猪猪模板</title>
</head>
<body>
    <style>
        .back {
          position: fixed;
          padding: 0;
          margin: 0;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          background: white;
          animation-name: backdiv;
          animation-duration: 1s;
          animation-iteration-count: infinite;
        }
      
        .heart {
          position: absolute;
          margin: auto;
          top: 0;
          right: 0;
          bottom: 0;
          left: 0;
          background-color: pink;
          height: 50px;
          width: 50px;
          transform: rotate(-45deg);
          animation-name: beat;
          animation-duration: 1s;
          animation-iteration-count: infinite;
        }
        .heart:after {
          background-color: pink;
          content: "";
          border-radius: 50%;
          position: absolute;
          width: 50px;
          height: 50px;
          top: 0px;
          left: 25px;
        }
        .heart:before {
          background-color: pink;
          content: "";
          border-radius: 50%;
          position: absolute;
          width: 50px;
          height: 50px;
          top: -25px;
          left: 0px;
        }
      
        @keyframes backdiv {
          50% {
            background: #ffe6f2;
          }
        }
      
        @keyframes beat {
          0% {
            transform: scale(1) rotate(-45deg);
          }
          50% {
            transform: scale(0.6) rotate(-45deg);
          }
        }
      
      </style>
      <div class="back"></div>
      <div class="heart"></div>
</body>
</html>

模板九

图片[15]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog

模板下载👇

index.html

<!DOCTYPE html>
<html>
<head>
	<title>黑色代表默默爱你的心 | 猪猪模板</title>
	<meta charset="utf-8">
	<style>
	body{
	margin: 0;
	padding: 0;
	background:#262626;
}
.center{
	position: absolute;
	left: 50%;
	transform: translate(-50%,50%);
	padding: 100px;
	background:#262626;
	border:5px solid #fff;
	border-radius: 50%;
	box-shadow: 45px 45px 45px rgba(0,0,0,.8);
	z-index: 1;
	overflow: hidden;
}

.center:before{
	content: '';
	position: absolute;
	top:0;
	left: -50%;
	width: 100%;
	height: 100%;
	background: rgba(0,0,0,.3);
}

.heart{
	position: relative;
	width: 100px;
	height: 100px;
	background:#f00;
	transform: rotate(45deg) translate(10px,10px);
	animation: animate 1s linear infinite;
}

.heart:before{
	content: '';
	width: 100%;
	height: 100%;
	background:#f00;
	position: absolute;
	top: -50%;
	left: 0;
	border-radius: 50%;

}
.heart:after{
	content: '';
	width: 100%;
	height: 100%;
	background:#f00;
	position: absolute;
	bottom: 0;
	right:50%;
	border-radius: 50%;

}

@keyframes animate{
	0%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1);	
	}
	25%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1);	
	}
	30%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1.4);	
	}
	50%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1.2);	
	}
	70%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1.4);	
	}
	90%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1);	
	}
	100%
	{
		transform: rotate(45deg) translate(10px,10px) scale(1);	
	}
}
	</style>
</head>
<body>
	<div class="center">
		<div class="heart"></div>
	</div>
</body>
</html>

模板十

图片[16]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

模板十一

图片[17]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

模板十二

图片[18]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

index.html

<!DOCTYPE html>
<HTML>
 <HEAD>
  <TITLE> 心动特效 | 猪猪模板 </TITLE>
  <meta charset="UTF-8">
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #fff;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}
  </style>
 </HEAD>

 <BODY>
  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik Möller
 */
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;
    
    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }
    
    
  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }
  
  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = 'red';
 

    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();
  
  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }
  
  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));
  </script>
 </BODY>
</HTML>

模板十叁

图片[19]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

index.html

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>星空下的爱 | 猪猪模板</title>
  <style>
    /*----- Sky & Stars Divs -----*/
    .stars {
      background-color: white;
      height: 30px;
      width: 30px;
      border-radius: 50%;
      animation-iteration-count: infinite;
    }
  
    .star-1 {
      margin-top: 1%;
      margin-left: 60%;
      animation-duration: 1s;
      animation-name: twinkle;
    }
  
    .star-2 {
      margin-top: 10%;
      margin-left: 55%;
      animation-duration: 1s;
      animation-name: twinkle;
    }
  
    .star-3 {
      margin-bottom: 1%;
      margin-left: 50%;
      animation-duration: 1s;
      animation-name: twinkle;
    }

    .star-4 {
      margin-top: 1%;
      margin-left: 35%;
      animation-duration: 1s;
      animation-name: twinkle;
    }

    .star-5 {
      margin-top: 1%;
      margin-left: 25%;
      animation-duration: 1s;
      animation-name: twinkle;
    }

    .star-6 {
      margin-top: 1%;
      margin-left: 65%;
      animation-duration: 1s;
      animation-name: twinkle;
    }
  
    #sky {
      position: fixed;
      padding: 0;
      margin: 0;
      top: 0;
      left: 0;
      width: 100%;
      height: 100%;
      background: linear-gradient(black, black, #000099, #66c2ff, #ffcccc);
    }
    /*----- Beating Hearts Animation -----*/
    .heart-1 {
      margin-top: 5%;
      margin-left: 40%;
      background-color: pink;
      height: 50px;
      width: 50px;
      transform: rotate(-45deg);
      animation-name: beat;
      animation-duration: 1s;
      animation-iteration-count: infinite;
    }

    .heart-2 {
      margin-top: 5%;
      margin-left: 20%;
      background-color: pink;
      height: 50px;
      width: 50px;
      transform: rotate(-45deg);
      animation-name: beat;
      animation-duration: 1s;
      animation-iteration-count: infinite;
    }

    .heart-3 {
      margin-top: 5%;
      margin-left: 60%;
      background-color: pink;
      height: 50px;
      width: 50px;
      transform: rotate(-45deg);
      animation-name: beat;
      animation-duration: 1s;
      animation-iteration-count: infinite;
    }

    .heart-4 {
      margin-top: 5%;
      margin-left: 30%;
      background-color: pink;
      height: 50px;
      width: 50px;
      transform: rotate(-45deg);
      animation-name: beat;
      animation-duration: 1s;
      animation-iteration-count: infinite;
    }

    .heart-5 {
      margin-top: 5%;
      margin-left: 50%;
      background-color: pink;
      height: 50px;
      width: 50px;
      transform: rotate(-45deg);
      animation-name: beat;
      animation-duration: 1s;
      animation-iteration-count: infinite;
    }

    .heart:after {
      background-color: pink;
      content: "";
      border-radius: 50%;
      position: absolute;
      width: 50px;
      height: 50px;
      top: 0px;
      left: 25px;
    }

    .heart:before {
      background-color: pink;
      content: "";
      border-radius: 50%;
      position: absolute;
      width: 50px;
      height: 50px;
      top: -25px;
      left: 0px;
    }

    @keyframes twinkle {
      20% {
        transform: scale(0.5);
        opacity: 0.5;
      }
    }
  
    @keyframes beat {
      0% {
        transform: scale(1) rotate(-45deg);
      }
      50% {
        transform: scale(0.6) rotate(-45deg);
      }
    }

    .heart {
      animation: heart 7s linear infinite;
    }
  
    @keyframes heart {
      0% {
        transform: translateY(0);
        opacity: 0;
      }
      50% {
        opacity: 1;
      }
      70% {
        opacity: 1;
      }
      100% {
        transform: translateY(-80vh);
        opacity: 0;
      }
    }

  </style>
</head>
<body>
  <div id="sky"></div>
  <div class="star-1 stars"></div>
  <div class="heart-1 heart"></div>
  <div class="star-5 stars"></div>
  <div class="star-6 stars"></div>
  <div class="heart-5 heart"></div>
  <div class="star-2 stars"></div>
  <div class="heart-2 heart"></div>
  <div class="heart-4 heart"></div>
  <div class="star-4 stars"></div>
  <div class="heart-3 heart"></div>
  <div class="heart-2 heart"></div>
  <div class="star-2 stars"></div>
  <div class="star-6 stars"></div>
  <div class="heart-3 heart"></div>
  <div class="star-6 stars"></div>
  <div class="heart-4 heart"></div>
  <div class="heart-5 heart"></div>
  <div class="star-2 stars"></div>
  <div class="heart-2 heart"></div>
  <div class="star-4 stars"></div>
  <div class="star-3 stars"></div>
  <div class="star-1 stars"></div>
  <div class="heart-4 heart"></div>
  <div class="heart-3 heart"></div>
  <div class="heart-2 heart"></div>
  <div class="star-2 stars"></div>
  <div class="heart-1 heart"></div>
  <div class="star-5 stars"></div>
  <div class="star-1 stars"></div>
  <div class="heart-4 heart"></div>
  <div class="heart-3 heart"></div>
  <div class="heart-5 heart"></div>
  <div class="heart-2 heart"></div>
  <div class="star-2 stars"></div>
  <div class="star-6 stars"></div>
  <div class="star-3 stars"></div>
  <div class="star-4 stars"></div>
</body>
</html>

模板十四

图片[20]-最近抖音上很火的《点燃我,温暖你》里的爱心代码-FancyPig's blog
点击查看动图

模板下载👇

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